Longhorn — Branded Vehicle Visualization
A branded vehicle reference translated into a controllable 3D visualization system for look development and presentation.

3D Scene Development · Material Setup · Look Development
Cinema 4D · Unreal Engine · Brand asset adaptation
Visual exploration
A branded vehicle reference was translated into a controllable 3D scene for presentation and look development. The supplied wrap mockups are shown as source references; the 3D visualization, scene work and rendered outputs are Luis Palacios’s contribution.
From flat vehicle mockup to dimensional system.
Reference views establish logo scale, color relationships and the placement of the desert graphic across the vehicle body.



Brand graphics under real light and perspective.
The vehicle, wrap materials, reflections and environment were assembled to evaluate how the identity behaves beyond a flat presentation mockup.


- Reference translation
- Vehicle material setup
- Brand asset adaptation
- 3D look development
- Presentation visualization