Cinematic environment design · Winning pitch · 2023

John Wick: Chapter 4 — Continental Experience

An environment concept developed within UNIT9’s winning pitch for the official John Wick: Chapter 4 Continental Experience.

Winning pitch project03 / 07
Cinematic reel-to-reel control room with red window light
Role

3D Environment Design · Lighting · Look Development · Pitch Visualization

Production language

Cinema 4D · Environment Design · Cinematic Lighting · Look Development · Pitch Visualization

Positioning

Winning pitch project

Project context

Developed as part of UNIT9’s winning pitch for the official John Wick: Chapter 4 Continental Experience. The project explored immersive environments inspired by the Continental universe, translating cinematic references into physical experience concepts.

01 / Pitch context

Translating references into a cinematic environment.

Working from limited visual references, the objective was to develop a unique environment concept aligned with the cinematic language of the John Wick universe.

Contribution

One environment concept developed within a multidisciplinary pitch team.

Luis created the room concept shown here, including environment development, 3D modeling, materials, texturing, lighting, composition, look development and pitch visualization.

02 / Environment design

Building atmosphere through space, light and materials.

The environment was developed around cinematic storytelling principles: composition, lighting hierarchy, material contrast and spatial narrative.

Wide frontal render of the Eiffel Tower station concept
Original environment concept and 3D development by Luis Palacios.
Clay render of the control-room environment
Clay study used to evaluate volume, composition and lighting structure.
03 / From pitch to experience

Concept development supporting physical production.

After the pitch was selected, the team’s 3D concepts were used as visual references during development of the physical experience.

Official Continental Experience environment
Final live experience shown for context. Production by UNIT9 and project partners.
Visitor inside the live Continental Experience
Final live experience shown for context. Source: official UNIT9 project page.

Luis contributed one of several room concepts. He did not independently design or physically produce the complete experience. View the official UNIT9 project ↗

Capabilities demonstrated
  • 3D environment design
  • Cinematic lighting
  • Look development
  • World building
  • Pitch visualization
  • Immersive experience concepts
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